Sunrise - Dawn of a New Cycle

Session 11 - New Friends, New Enemies, New Digs
  • Garathur sent a note out to Magus, leader of Darkblade’s Edge, through the courier service of Familiar Findings. The note described where he was, what had been going on, and where he could be contacted if he was needed back up North.
  • The gang (and Steve, Nicodemus’ alter-ego) convinced Bori Rockseeker to buy the Dwarven Stonechest. He also asked them if they could look for any signs of dealings between the Fireorge Clan and the old nobility in the Old Noble District.
  • Fiske, Kethra, and Garathur went out to the walls of the Noble District, where they encounter a… mysterious entity calling itself Gulthias, and claiming that a guard would be killed for every day that Fiske did not return to the District.
  • Everyone got a seperate room at The Sweet Cavern Arms, an upscale Inn in the center of the city.
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Session 10 - Return from the Past
In which the party returns from Belfry Bay Cave, and return to Steamhooke to find what's been waiting for them. . .
  • After delivering a swift elbow atop the kobold assassin Shivish. Shivish was convinced by Fiske to have their neck snapped, as Fiske told them that Poole had returned to betray them and Salina was gone.
  • Karai was told by Vonbin that Vulkan was important to the Fireforge Clan and their history. Vonbin said that if she was serious about working to bring Vulkan back, then he’d aid her. Vonbin also told her to be cautious about taking the quest to ressurect Vulkan upon herself, as he claims that, for Thone and The Hands of Salvation to bring Fiske back to life, 100 men were killed to retrieve the components necessary to do so.
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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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